How to Teach Computer Animation in an Hour: or, Flying Duck à l’Orange

Over the summer, I taught computer science to post-GCSE students at the Oxford Institute. Some of the students wanted to know about computer graphics and how to program animations. Could I find a way to do this without losing them amongst the complexities of Java method syntax and graphics libraries? As it happens, I’d come across a language called Pyret, designed specifically for teaching. I decided to try it.

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