next up previous
Next: Other ways to solve analogy problems --- spaces
Up: Conventional AI: Evans' Analogy Program
Previous: General references

Other examples of representations

Since much of AI is about the best way to represent information, you should go to the exam armed with examples of representations and their properties in both computing and psychology. Once you grasp the idea, you will be able to pick them out of the psychology you know and the rest of the AI course.

For the essay, you can concentrate on those used by Evans' program. In case you want other examples, now or later, here are some more references. Try to read them sometime during the course (not necessarily this week).

  1. Perception in Games Playing by Eisenstadt and Kareev, in Thinking --- Readings in Cognitive Science, edited by P.N.Johnson-Laird and P.C.Wason (CUP, 1977). In the RSL (26454 d 155) and Psychology.

    This is an example of AI as cognitive modelling. The authors have examined the games of Go and Go-Moku, and suggested what mental representations players might develop for scanning the boards in the most efficient way to detect attacks, winning positions, etc. (The games' rules are completely different, and a good scan for one game would not help with the other). They report experiments for testing their suggestions, and a computer program for modelling these representations.

  2. The Computer Revolution in Philosophy by Aaron Sloman (1978). In the Bodleian (one copy as 26684 e 1106 and one as 266 e 603 unless reclassified).

    Chapter 7 deals with the difference between symbolic and analogue representations --- the latter include diagrams --- and why symbolic representations are sometimes less useful than analogue ones. He shows that you can't draw a clear distinction --- some representations may be both at the same time.

    Chapter 8, especially sections 8.1, 8.3 - 8.10, and 8.16, is an account of the kind of representation that might build up in a child learning to count. This is how cognitive psychology ought to answer questions like ``Why is it easier to count forwards than backwards?''.

  3. Also the two Marr references, for specific examples in his theory of vision, and for general discussion.

  4. The article on natural language processing in Scientific American for September 1984. This talks about some of the things you might want a computer to do with language, and the kind of representations you'd need. If you've done some linguistics already you will find it elementary. There are a number of books that take the ideas further.

  5. Memory in Understanding Cognitive Science, edited by McTear (Psychology library and RSL Psych open shelves). Examples of representations that might underly storage of information in memory.


next up previous
Next: Other ways to solve analogy problems --- spaces
Up: Conventional AI: Evans' Analogy Program
Previous: General references



Jocelyn Paine
Tue Jun 3 11:33:37 BST 1997